tag:blogger.com,1999:blog-2466755446920024292024-02-18T19:09:21.021-08:00SMCM ART 214.02 Spring 2012Billyhttp://www.blogger.com/profile/12905016366036667242noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-246675544692002429.post-35127651390565512562013-02-27T12:12:00.001-08:002013-02-27T12:12:32.470-08:00<br />
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Illustrator Hair Tutorial:</div>
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<a href="http://www.artjunks.com/create-hair-in-illustrator-tutorial/">http://www.artjunks.com/create-hair-in-illustrator-tutorial/</a></div>
Billyhttp://www.blogger.com/profile/12905016366036667242noreply@blogger.com0tag:blogger.com,1999:blog-246675544692002429.post-51238072311087152022013-01-17T12:02:00.001-08:002013-01-17T12:02:42.574-08:00Check these links out for some interesting approaches to working with pixel drawings and low-res graphics: <br />
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<a href="http://psd.tutsplus.com/articles/techniques/learn-how-to-draw-hand-crafted-pixel-art-in-photoshop/">http://psd.tutsplus.com/articles/techniques/learn-how-to-draw-hand-crafted-pixel-art-in-photoshop/</a><br />
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<a href="http://www.derekyu.com/?page_id=219">http://www.derekyu.com/?page_id=219</a><br />
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<a href="http://www.labnol.org/software/turn-images-into-pixel-art/12978/">http://www.labnol.org/software/turn-images-into-pixel-art/12978/</a><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR7jqA8l-hyWWMaEf1zoI2LP_tv0gaEvTjt55tJs9Itpzeq6wYZbIVX0dW05emzN3-G-vqSo3OziGSy1JB13OL-rfoCDuCeUczppgo1oEIEXgTCJPwxnV8EvdQksDD6_RRXOwuNCINelGB/s1600/pixel-art-23.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="241" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR7jqA8l-hyWWMaEf1zoI2LP_tv0gaEvTjt55tJs9Itpzeq6wYZbIVX0dW05emzN3-G-vqSo3OziGSy1JB13OL-rfoCDuCeUczppgo1oEIEXgTCJPwxnV8EvdQksDD6_RRXOwuNCINelGB/s320/pixel-art-23.jpg" width="320" /></a></div>
Billyhttp://www.blogger.com/profile/12905016366036667242noreply@blogger.com0tag:blogger.com,1999:blog-246675544692002429.post-59939976915027474812013-01-15T08:53:00.001-08:002013-01-15T08:53:37.124-08:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTnDftV4dRJk29jM3-p1eA8UX4uzRMD1MPlXRMimH1vrf-hOZxZhesWPySoMeCvm0B2kRNHdPtTL11YHM1XyFr0ihYKqRWczmvrcjtC77knsn-dkiGyLbUvGgHbcV-2Rp3e21kurEoNbnO/s1600/vancouver_flickr.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTnDftV4dRJk29jM3-p1eA8UX4uzRMD1MPlXRMimH1vrf-hOZxZhesWPySoMeCvm0B2kRNHdPtTL11YHM1XyFr0ihYKqRWczmvrcjtC77knsn-dkiGyLbUvGgHbcV-2Rp3e21kurEoNbnO/s320/vancouver_flickr.jpg" /></a></div>
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<a href="http://www.lozano-hemmer.com/">Rafael Lozano-Hemer</a>
is an artist working with digital technologies and public space. I
discovered his work on the Rhizome web site a while ago and have
continued to follow his work over the years. One of his earlier pieces,
Vectorial Elevations was an interesting mix of interactivity,
technology, and particpatory culture. Basically this piece allowed the
public to design a lighting scheme through a simple interface on a <a href="http://www.vectorialvancouver.net/home.html">web site</a>.
The designs created were then projected over the central plaza in
Mexico City, the Zocalo with high powered robotic searchlights. The
designs were ephemera and only lasted for several minutes, but it was
photographed and the image was emailed to the participants as a jpeg.
This was created in 1999-2000, which is pretty early for this type of
innovative participatory digital artwork. He has since exhibited this
work around the world in public spaces, most recently in Vancouver,
Canada. <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7XMgXyameUhcMvdvHCwivgY6ycFmfV4D2-FY2AWOW-L_wBGEybZ3kRnnjR7HRWaR6EU1ULBI2hWWEmVPyhs43c_l_raiPBhfXKKbUPQ3lN1A76sTEWsChVoQSMBRDRimPKKN-9qdDZmox/s1600/VectorialElevationVancouver.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="101" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7XMgXyameUhcMvdvHCwivgY6ycFmfV4D2-FY2AWOW-L_wBGEybZ3kRnnjR7HRWaR6EU1ULBI2hWWEmVPyhs43c_l_raiPBhfXKKbUPQ3lN1A76sTEWsChVoQSMBRDRimPKKN-9qdDZmox/s400/VectorialElevationVancouver.jpg" width="400" /></a></div>
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I
believe that Lozano-Hemer is making an interesting statement about
public art and it's relationship to digital technologies. Public
sculpture is usually either a representation of a heroic figure or some
type of abstract sculpture. This artist uses abstract imagery, lines of
light in space, to create geometric designs, but the images are
time-based and are only viewed for a short period of time. This changes
the artwork into an event rather than a set piece of sculpture.
Additionally, Lozano-Hemer includes his audience in the creation of the
artwork. This is an interesting development and in a sense makes this
artwork somewhat political in my eyes. He gives the viewers agency to
project their designs into a public square in the middle of the city. I
see this as an important part of his artwork. In reading his website, I
noticed that he calls his artwork Relational Architecture, which I am
assuming refers to both the spatial quality and the interaction with the
public. <br />
<br />
Overall, I feel this piece is very successful
for the time it was created. It manages to expand digital art out of
the computer, and even out of the gallery for that matter. The amount of
technological coordination to pull this off is impressive. Also, I am
interested in the visual quality of the images created by the lighting
designs. <br />
<br />
One critique I have of the piece is that it
the amount of liberty granted to the audience is extremely limited.
While users are given a voice to some extent, they can only create
simplistic geometric patterns. In the end I feel that each design looks
very similar to the others. Perhaps he could have included the
additional choice of altering the colors of the lights, or the movement
of the lights over time. This would provide more options for expression
and tap into color associations and patterns of movement in space.<br />
<br />
However,
given the complexity of the task, and for being produced over ten years
ago it is impressive and I believe it is an important step for both
digital and public art. Billyhttp://www.blogger.com/profile/12905016366036667242noreply@blogger.com0